


Use hex edit on the bin to see which texture corresponds, again, only if you need to be sure. (Hint: BLACJACK_02.bin uses BLACJAC2.GIF, BLACJACK_03.bin uses BLACJAC3.GIF, and BLACJACK_04.bin uses BLACJAC4.GIF) Pick one of them to put in your OBJ folder and rename it to be BLACJACK.BIN and copy the corresponding texture(s) into the OBJ\TXT16 folder if it uses a new texture. There are 4 bj's to chose from in the OBJ folder:īLACJACK_01.bin - original blackjack objectīLACJACK_02.bin - resized blackjack object to match arm, orig BJ textureīLACJACK_03.bin - resized blackjack object to match arm, EP BJ textureīLACJACK_04.bin - new blackjack object to match arm, new BJ texture Use hex edit on the bin to see which texture corresponds, if you need to be sure. (Hint: armbj2_02.bin uses BLACJAC2.GIF, armbj2_03.bin uses BLACJAC3.GIF, and armbj2_04.bin uses BLACJAC4.GIF) Pick one of them to put in your MESH folder and rename it to be BJACHAND.BIN and copy the corresponding texture(s) into the MESH\TXT16 folder if it uses a new texture. There are 4 bj arms to choose from in the Mesh folder:Īrmbj2_01.bin - original blackjack arm, one textureĪrmbj2_02.bin - 3ds for modified blackjack arm, two textures, new blackjack mesh, orig BJ textureĪrmbj2_03.bin - 3ds for modified blackjack arm, two textures, new blackjack mesh, EP BJ textureĪrmbj2_04.bin - 3ds for modified blackjack arm, two textures, new blackjack shape, new BJ texture INSTRUCTIONS (Tested & verified to work on my machine.)

If you downloaded it before, please re-download.) (I also fixed the link above to point to the fixed package. You can download the revised package here. I then tested the proper procedure to use these models and documented it in the readme. So I fixed that and I rotated the texture for the blackjack on the arm, which somehow had gotten turned upside-down (?). I just tested the package and found there was a problem with transparency on the blackjack arm texture.
